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Tools for automatically placing light probes
This section covers information on light probe placement tools. LightProbesVolumes (free) Light Probes Volumes is a free tool that places probes down based on the scene collision. It's easy to use and quick to set up. Simply place down volumes and have it fi...
UdonSharp 1.x Feature Overview
How to take advantage of some of the latest features introduced in UdonSharp 1.x
Let's run some benchmarks!
In this chapter I am executing scripts in C# and U#, and compare execution times
A Beginner's Guide To Using The In-Built Unity Lightmappers
(Unfortunately, this is really more a *cynicist's* guide.) This section will go over using the in-built Unity bakers. Unity provides three options for lightmap baking. Enlighten is tried, true, terribly outdated, and depreciated in newer Unity versions. The...
Vehicle Development Basics
Basics of vehicle development for VRChat worlds using UdonSharp
A Beginner's Guide To Using Bakery
If you open the Bakery window, it'll change your lighting settings so that Unity won't try to automatically overwrite the lightmaps it bakes. Because Bakery is seperate from Unity's lighting system, you'll need to take note of the following: Don't use the "Ge...
UdonExplorer - Overview of Your Scene's UdonBehaviours
Full guide on how to use Varneon's open source UdonExplorer to inspect the UdonBehaviours in your VRChat world scene
Basic Optimization
Basic optimizations that can be applied fairly easily to anything
Advanced Bakery Notes
Mixed Lighting Mixed lighting incurs the same costs as realtime lighting for dynamic objects. Because the first directional light is free, you can combine high quality baked lighting with real-time shadows using Shadowmask mode. Combine a Unity directional li...
Varneon's Waltzer Development Retrospective
Comprehensive insight to the 4 year long development of Waltzer, one of my most ambitious side projects in VRChat.
Advanced Optimization
These optimization techniques may be more difficult for newbies and potentially time-consuming for those who haven't learned them yet.
Why does post-processing matter?
To really understand how post processing works, we have to take a detour. This is a camera. A traditional camera works by using a lens to focus an image into a sheet of chemically treated film. The film, being exposed to the light, undergoes a chemical rea...
UI Basics and Beyond
Basic information about using Unity UI in VRChat, example use cases and advanced concepts
Animator Controllers
Setting up post-processing in your scene
Okay, now you have it installed, let's go over the basics of using post-processing. First, we need to cover post-processing volumes and how they work. Note: 1's VRWorld Toolkit can set up post-processing for you! I recommend using it to install it and set it ...
VRChat Terminology
Contains all the most commonly (and uncommonly) used terms among VRChat players and creators!
Patterns
How to implement certain design patterns from C# with U#
Installing the post-processing stack
First off, you'll need the latest release of the Post Processing Stack VRchat supports. Note: Post Processing Stack v2 is free. It does not cost money, and it is not on the Unity Asset Store. Do not buy post-processing systems off the Asset Store, they will n...