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Tools for automatically placing light probes

Light Baking and You

This section covers information on light probe placement tools. LightProbesVolumes (free) Light Probes Volumes is a free tool that places probes down based on the scene collision. It's easy to use and quick to set up. Simply place down volumes and have it fi...

UdonSharp 1.x Feature Overview

How to take advantage of some of the latest features introduced in UdonSharp 1.x

UdonSharp

Let's run some benchmarks!

Udon Benchmarking and performance tests

In this chapter I am executing scripts in C# and U#, and compare execution times

A Beginner's Guide To Using The In-Built Unity Lightmappers

Light Baking and You

(Unfortunately, this is really more a *cynicist's* guide.) This section will go over using the in-built Unity bakers. Unity provides three options for lightmap baking. Enlighten is tried, true, terribly outdated, and depreciated in newer Unity versions. The...

Vehicle Development Basics

Basics of vehicle development for VRChat worlds using UdonSharp

Worlds
UdonSharp
Udon
Vehicles

A Beginner's Guide To Using Bakery

Light Baking and You

If you open the Bakery window, it'll change your lighting settings so that Unity won't try to automatically overwrite the lightmaps it bakes. Because Bakery is seperate from Unity's lighting system, you'll need to take note of the following: Don't use the "Ge...

UdonExplorer - Overview of Your Scene's UdonBehaviours

Full guide on how to use Varneon's open source UdonExplorer to inspect the UdonBehaviours in your VRChat world scene

Unity
Editor
Unity
Editor Extension
Udon
GitHub

Basic Optimization

Things You Should Know About Optimization

Basic optimizations that can be applied fairly easily to anything

Advanced Bakery Notes

Light Baking and You

Mixed Lighting Mixed lighting incurs the same costs as realtime lighting for dynamic objects. Because the first directional light is free, you can combine high quality baked lighting with real-time shadows using Shadowmask mode. Combine a Unity directional li...

Varneon's Waltzer Development Retrospective

Comprehensive insight to the 4 year long development of Waltzer, one of my most ambitious side projects in VRChat.

Worlds
Workflow
Retrospective

Advanced Optimization

Things You Should Know About Optimization

These optimization techniques may be more difficult for newbies and potentially time-consuming for those who haven't learned them yet.

Why does post-processing matter?

Post Processing and You

To really understand how post processing works, we have to take a detour. This is a camera. A traditional camera works by using a lens to focus an image into a sheet of chemically treated film. The film, being exposed to the light, undergoes a chemical rea...

UI Basics and Beyond

Basic information about using Unity UI in VRChat, example use cases and advanced concepts

Unity
UI

Animator Controllers

Unity/VRChat Performance Benchmarks

Setting up post-processing in your scene

Post Processing and You

Okay, now you have it installed, let's go over the basics of using post-processing. First, we need to cover post-processing volumes and how they work. Note: 1's VRWorld Toolkit can set up post-processing for you! I recommend using it to install it and set it ...

VRChat Terminology

Contains all the most commonly (and uncommonly) used terms among VRChat players and creators!

VRChat

Patterns

Varneon's UdonSharp Development Practices

How to implement certain design patterns from C# with U#

Installing the post-processing stack

Post Processing and You

First off, you'll need the latest release of the Post Processing Stack VRchat supports. Note: Post Processing Stack v2 is free. It does not cost money, and it is not on the Unity Asset Store. Do not buy post-processing systems off the Asset Store, they will n...