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33 total results found

Varneon's VRChat World Development Handbook

Due to overflowing amount of information about VRChat world development in my head I tend to forget things easily. This book is a place where I will put most of that information in so it's available more easily for everyone, including myself.

VRChat
World
Udon
UdonSharp

Accessibility in VRChat Worlds

VR allows for creators to build anything they imagine for others to experience. While this is great considerations should be taken to make the world accessible to all where possible. The goal is to increase awareness of the various disabilities people may have...

VRChat
World
Game Design
Accessibility

Blu's World Creation Notes

Self-notes based on my hobbyist experience making VRChat Worlds.

VRChat
World
Udon
Workflow
Unity

Blu's Avatar Creation Standards

A guidline on good and optimal Avatar Creation in VRChat. This is all based on my own research and should be interpreted as a general idea of what to do when creating Avatars.

VRChat
Unity
Avatar3.0
Workflow

How I Test Weight Painting on Avatars

Random Assorted Tips With Trixxed Unity Tips

Typically most people (at least the people I know) often test their avatar using MMD worlds and such. This involves uploading the avatar which takes time and isn't really ideal. You could try converting an animation onto a character in Blender but that can be ...

Unity
Avatar
VRChat
Avatar

Udon Benchmarking and performance tests

A few weeks ago I benchmarked Udon, and I decided to share the results here. So if you're curious to know how to make your U# code more performant, you can check it out here! The introduction just explains how I benchmarked Udon. In the second chapter, I ...

Udon
VRChat
Optimization

VRAM Usage A.K.A Stop Being Monsters With Your Textures

Things You Should Know About Optimization Basic Optimization

With the most recent Developer Update post at the time of writing this, we have learned that Avatar Texture VRAM will now be accounted in the performance ranking. Below is a table of what the VRAM limits will be according to the dev post. Excellent ...

VRChat
Avatar
Unity
Optimization
VRChat
Optimization

Miscellaneous Avatar Knowledge

Chapters ported from various pages at https://notes.sleightly.dev

Unity
VRChat
Avatar3.0

Draw Calls (Materials and Meshes)

Things You Should Know About Optimization Basic Optimization

Generally, you should keep your material count as low as possible, as every new mesh and material in a scene counts as a new draw call, a draw call is an instruction to the graphics card on what to draw and how to draw it, the more draw calls you have, the mor...

VRChat
Avatar
VRChat
Optimization
Unity
Optimization
Unity
Optimization

Things You Should Know About Optimization

This book delves into the intricacies of optimizing content for VRChat, exploring the how and why you should optimize your content. This aims to offer comprehensive knowledge for optimization for those who are unfamiliar. While this book primarily focuses on a...

VRChat
Optimization
VRChat
Avatar
Unity
Optimization
Unity
Avatar

Avatar Optimization

VRChat
Optimization
VRChat
Avatar

Unity/VRChat Performance Benchmarks

This is a writeup on the performance (mostly focused on frame time) of components in Unity and VRChat. This book is a port of my writeup at https://vrc.school/docs/Other/Benchmarks/

Unity
VRChat
Optimisation
Avatar3.0

Non-Destructive Avatar Editing

Learn how to easily and non-destructively edit avatars! This makes edits easy to change and revert! Includes: Easy Avatar Material Swaps! Easy Avatar Hue Shift!

Unity
Avatar
VRChat
Avatar
Workflow
Avatar3.0

Sheru’s booth.pm avatar guide

A beginners guide for people new to VRChat avatars. This guide is specifically geared towards people that have or are about to buy a avatar from the market place called booth.pm I will cover basic roadblocks that a user new to booth.pm might encounter wh...

VRChat
Booth
Japan
Avatar
Unity
Pixiv

World Thumbnail/World Image Guide including a Template

Maebbie's precise Solutions

Up to date Version of this Guide/Template:https://maebbie.github.io/World-Thumbnail-Guide-VRChat/  To help create your own Thumbnail you may use the provided template to help align existing visuals.The image below covers guide lines representing the 4 differe...

VRChat