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Varneon's VRChat World Development Handbook
Due to overflowing amount of information about VRChat world development in my head I tend to forget things easily. This book is a place where I will put most of that information in so it's available more easily for everyone, including myself.
Accessibility in VRChat Worlds
VR allows for creators to build anything they imagine for others to experience. While this is great considerations should be taken to make the world accessible to all where possible. The goal is to increase awareness of the various disabilities people may have...
Blu's World Creation Notes
Self-notes based on my hobbyist experience making VRChat Worlds.
Blu's Avatar Creation Standards
A guidline on good and optimal Avatar Creation in VRChat. This is all based on my own research and should be interpreted as a general idea of what to do when creating Avatars.
How I Test Weight Painting on Avatars
Typically most people (at least the people I know) often test their avatar using MMD worlds and such. This involves uploading the avatar which takes time and isn't really ideal. You could try converting an animation onto a character in Blender but that can be ...
Udon Benchmarking and performance tests
A few weeks ago I benchmarked Udon, and I decided to share the results here. So if you're curious to know how to make your U# code more performant, you can check it out here! The introduction just explains how I benchmarked Udon. In the second chapter, I ...
VRAM Usage A.K.A Stop Being Monsters With Your Textures
With the most recent Developer Update post at the time of writing this, we have learned that Avatar Texture VRAM will now be accounted in the performance ranking. Below is a table of what the VRAM limits will be according to the dev post. Excellent ...
Miscellaneous Avatar Knowledge
Chapters ported from various pages at https://notes.sleightly.dev
Draw Calls (Materials and Meshes)
Generally, you should keep your material count as low as possible, as every new mesh and material in a scene counts as a new draw call, a draw call is an instruction to the graphics card on what to draw and how to draw it, the more draw calls you have, the mor...
Things You Should Know About Optimization
This book delves into the intricacies of optimizing content for VRChat, exploring the how and why you should optimize your content. This aims to offer comprehensive knowledge for optimization for those who are unfamiliar. While this book primarily focuses on a...
Avatar Optimization
Unity/VRChat Performance Benchmarks
This is a writeup on the performance (mostly focused on frame time) of components in Unity and VRChat. This book is a port of my writeup at https://vrc.school/docs/Other/Benchmarks/
Non-Destructive Avatar Editing
Learn how to easily and non-destructively edit avatars! This makes edits easy to change and revert! Includes: Easy Avatar Material Swaps! Easy Avatar Hue Shift!
Sheru’s booth.pm avatar guide
A beginners guide for people new to VRChat avatars. This guide is specifically geared towards people that have or are about to buy a avatar from the market place called booth.pm I will cover basic roadblocks that a user new to booth.pm might encounter wh...
World Thumbnail/World Image Guide including a Template
Up to date Version of this Guide/Template:https://maebbie.github.io/World-Thumbnail-Guide-VRChat/ To help create your own Thumbnail you may use the provided template to help align existing visuals.The image below covers guide lines representing the 4 differe...