#VRCPlayerApi
<h4Methods
id="bkmrk-methods"class="anchoranchorWithStickyNavbar_LWe7">Methods</h4><tableName
id="bkmrk-name-isplayergrounde"notes
style="width:
100%;height:IsPlayerGrounded()
308.875px;">
<tbody><trIt style="height:returns 29.7969px;">true <tdon style="width:the 17.4268%;station.
height:If 29.7969px;">Name</td>the <tdplayer style="width:is 82.5732%;in height:station 29.7969px;">notes</td>[seated: </tr>false]
<trstyle="height:After 86.8281px;">the <tdplayer style="width:opens 17.4268%;the height:MM, 86.8281px;"><br></td>it <tdreturns style="width:false 82.5732%;until height:the 86.8281px;"> </td>player </tr>exits <trthe style="height:seat 103.625px;">and <tdhits style="width:the 17.4268%;ground.
height:103.625px;"> </td>It <tdalso style="width:means 82.5732%;that height:the 103.625px;"> </td>avatar </tr>plays <trthe style="height:falling 53.2344px;">animation.
<td
style="width:
17.4268%;
height:
53.2344px;"> </td>
<td
style="width:
82.5732%;height:GetTrackingData()
53.2344px;"> </td>
</tr><trIt's style="height:not 35.3906px;">working <tdas style="width:written 17.4268%;on height:docs 35.3906px;"> </td>when <tdcalled style="width:in 82.5732%;LateUpdate(). height:You 35.3906px;">have <p><br></p>to </td>call </tr>it <tr>on <tdPostLateUpdate().
style="width:If 17.4268%;"><br></td>you <tdcall style="width:this 82.5732%;">for <p><br></p>a </td>remote </tr>player: </tbody>return </table>bone <pposition. id="bkmrk-"><br></p>I didn't test about Generic avatar, but...
GetBonePosition()
It returns the local avatar's data.
So, if you use it as a reference point, there are problems because there is the fallback system.
GetBoneRotation()
Same to GetBonePosition().
TeleportTo()
There is a strange bug. The occurrence condition is unknown, The players sometimes get stuck in walls.