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#VRCPlayerApi

<h4

Methods

id="bkmrk-methods"
class="anchoranchorWithStickyNavbar_LWe7">Methods</h4><tableName id="bkmrk-name-isplayergrounde"notes style="width: 100%;height:IsPlayerGrounded() 308.875px;"> <tbody>
<trIt style="height:returns 29.7969px;">true <tdon style="width:the 17.4268%;station. height:If 29.7969px;">Name</td>the <tdplayer style="width:is 82.5732%;in height:station 29.7969px;">notes</td>[seated: </tr>false] <tr
style="height:After 86.8281px;">the <tdplayer style="width:opens 17.4268%;the height:MM, 86.8281px;"><br></td>it <tdreturns style="width:false 82.5732%;until height:the 86.8281px;">&nbsp;</td>player </tr>exits <trthe style="height:seat 103.625px;">and <tdhits style="width:the 17.4268%;ground. height:
103.625px;">&nbsp;</td>It <tdalso style="width:means 82.5732%;that height:the 103.625px;">&nbsp;</td>avatar </tr>plays <trthe style="height:falling 53.2344px;">animation. <td style="width: 17.4268%; height: 53.2344px;">&nbsp;</td> <td style="width: 82.5732%;height:GetTrackingData() 53.2344px;">&nbsp;</td> </tr>
<trIt's style="height:not 35.3906px;">working <tdas style="width:written 17.4268%;on height:docs 35.3906px;">&nbsp;</td>when <tdcalled style="width:in 82.5732%;LateUpdate(). height:You 35.3906px;">have <p><br></p>to </td>call </tr>it <tr>on <tdPostLateUpdate(). style="width:If 17.4268%;"><br></td>you <tdcall style="width:this 82.5732%;">for <p><br></p>a </td>remote </tr>player: </tbody>return </table>bone <pposition. id="bkmrk-"><br></p>I didn't test about Generic avatar, but... GetBonePosition()
    It returns the local avatar's data.
      So, if you use it as a reference point, there are problems because there is the fallback system. GetBoneRotation()

      Same to GetBonePosition().

      TeleportTo()

      There is a strange bug. The occurrence condition is unknown, The players sometimes get stuck in walls.