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Methods

Name notes
IsPlayerGrounded()
    It returns true on the station. If the player is in station [seated: false]
      After the player opens the MM, it returns false until the player exits the seat and hits the ground.
        It also means that the avatar plays the falling animation.  
        GetTrackingData() 
          It's not working as written on docs when called in LateUpdate(). You have to call it on PostLateUpdate(). If you call this for a remote player: return bone position. I didn't test about Generic avatar, but...  
          GetBonePosition() 
            It returns the local avatar's data.
              So, if you use it as a reference point, there are problems because there is the fallback system.  
              GetBoneRotation() 

              Same to GetBonePosition().

              TeleportTo()

              There is a strange bug. The occurrence condition is unknown, The players sometimes get stuck in walls.