| Parameter |
notes |
| Player Mobility |
- Using "Immobilize For Vehicle" with "Seated: false" will cause the pinned-down bug to a player. It's reported on canny.
- Someone exits the station, she/he cannot move with the stick.
- There are some workarounds:
- Use the "Seated: true" station to fix the bug.
- (I think it will cause the other bugs by fast entering the station.)
- Use the station with the animator. If TrackingControl is set to true for all, the pinned-down bug will be removed completely on SDK3Avatar.
- Another problem, there is no TrackingControl on worldSDK. Canny is here.
|
| Animation Controller |
- If "Seated: false", the SDK2 avatar plays and stacks in an animation pose.
|
| Seated |
- If this is true, it causes the tracking bug on Hips.
- If the pose of the avatar is standing before entering the station, it's fine. It crouching or below, the hip bone behaves strangely. It's reported on canny.
|