| Parameter |
notes |
| Player Mobility |
- Using "Immobilize For Vehicle" with "Seated: false" will cause the pinned-down bug to a player. It's reported on canny.
- Someone exits the station, she/he cannot move
bywith the stick.
- There are some
walkarounds:workarounds:
- Use the "Seated: true" station to fix the bug.
- (I think it will cause the other bugs by fast
enter-exit onentering the station.)
- Use the station with the animator. If TrackingControl
setsis set to true tofor all, the pinned-down bug will be removed completely,completely on SDK3.SDK3Avatar.
- Another problem, there is no TrackingControl on worldSDK. Canny is here.
|
| Animation Controller |
- If "Seated: false", the SDK2 avatar plays and stacks in an animation pose.
|
| Seated |
- If this is true, it causes the tracking bug on Hips.
- If
Thethe pose of the avatar is standing in before entering the station, it's fine. It crouching or below, Hipsthe hip bone behaves strangely. It's reported on canny.
|