#VRCPlayerApi
<h4 id="bkmrk-methods" class="anchor anchorWithStickyNavbar_LWe7">Methods</h4>
<table id="bkmrk-name-isplayergrounde" style="width: 100%; height: 308.875px;">
<tbody>
<tr style="height: 29.7969px;">
<td style="width: 17.4268%; height: 29.7969px;">Name</td>
<td style="width: 82.5732%; height: 29.7969px;">notes</td>
</tr>
<tr style="height: 86.8281px;">
<td style="width: 17.4268%; height: 86.8281px;">IsPlayerGrounded()</td>
<td style="width: 82.5732%; height: 86.8281px;">
<ul>
<li class="null">It returns true on the station.
<ul>
<li class="null">If the player is in station [seated: false], after the player opens the MM, it returns false until the player exits the seat and hits the ground.
<ul>
<li class="null">It also means that the avatar plays the falling animation.</li>
</ul>
</li>
</ul>
</li>
</ul>
</td>
</tr>
<tr style="height: 103.625px;">
<td style="width: 17.4268%; height: 103.625px;">GetTrackingData()</td>
<td style="width: 82.5732%; height: 103.625px;">
<ul>
<li class="null">It's not working as written in the docs when called in LateUpdate(). You have to call it on PostLateUpdate().</li>
<li class="null">If you call this for a remote player, return the bone position. I didn't test about Generic avatar, but...</li>
</ul>
</td>
</tr>
<tr style="height: 53.2344px;">
<td style="width: 17.4268%; height: 53.2344px;">GetBonePosition()</td>
<td style="width: 82.5732%; height: 53.2344px;">
<ul>
<li>It returns the local avatar's data.
<ul>
<li>So, if you use it as a reference point, there are problems because there is a fallback system.</li>
</ul>
</li>
</ul>
</td>
</tr>
<tr style="height: 35.3906px;">
<td style="width: 17.4268%; height: 35.3906px;">GetBoneRotation()</td>
<td style="width: 82.5732%; height: 35.3906px;">
<p>Same as GetBonePosition().</p>
</td>
</tr>
<tr>
<td style="width: 17.4268%;">TeleportTo()</td>
<td style="width: 82.5732%;">
<p>There is a strange bug. The occurrence condition is unknown. The players sometimes get stuck in the walls.</p>
</td>
</tr>
</tbody>
</table>
<p id="bkmrk-"><br></p>
%2527%2522\'
\"