#VRCPlayerApi
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<td style="width: 17.4268%; height: 29.7969px;">Name
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<td style="width: 17.4268%; height: 86.8281px;">IsPlayerGrounded()
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<ul>
<li class="null">It returns true on the station.
<ul>
<li class="null">If the player is in station [seated: false], after the player opens the MM, it returns false until the player exits the seat and hits the ground.
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<li class="null">It also means that the avatar plays the falling animation.
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<td style="width: 17.4268%; height: 103.625px;">GetTrackingData()
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<ul>
<li class="null">It's not working as written in the docs when called in LateUpdate(). You have to call it on PostLateUpdate().
</li>
<li class="null">If you call this for a remote player, return the bone position. I didn't test about Generic avatar, but...
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<td style="width: 17.4268%; height: 53.2344px;">GetBonePosition()
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<ul>
<li>It returns the local avatar's data.
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<li>So, if you use it as a reference point, there are problems because there is a fallback system.
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<td style="width: 17.4268%; height: 35.3906px;">GetBoneRotation()
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<p>Same as GetBonePosition().
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<td style="width: 17.4268%;">TeleportTo()
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<p>There is a strange bug. The occurrence condition is unknown. The players sometimes get stuck in the walls.
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