| Name |
notes |
| IsPlayerGrounded() |
- It returns true on the station.
- If the player is in station [seated: false], after the player opens the MM, it returns false until the player exits the seat and hits the ground.
- It also means that the avatar plays the falling animation.
|
| GetTrackingData() |
- It's not working as written in the docs when called in LateUpdate(). You have to call it on PostLateUpdate().
- If you call this for a remote player, return the bone position. I didn't test about Generic avatar, but...
|
| GetBonePosition() |
- It returns the local avatar's data.
- So, if you use it as a reference point, there are problems because there is a fallback system.
|
| GetBoneRotation() |
Same as GetBonePosition().
|
| TeleportTo() |
There is a strange bug. The occurrence condition is unknown. The players sometimes get stuck in the walls.
|