| Name |
notes |
| IsPlayerGrounded() |
It'sIt returnreturns true on the station.
- If the player
onis in station [seated :seated: false]
- After the player
openopens the MM, it returnreturns false untilluntil the player exitexits the seat and hithits tothe ground.
|
| GetTrackingData() |
- It's not working as
be written on docs when called in LateUpdate(). You have to call it inon PostLateUpdate().
- If you call this for a remote player:
returnsreturn bone position. I didn't test about Generic avatar, but...
|
| GetBonePosition() |
It'sIt returnreturns Localthe local avatar's data.
- So, if you use it as a reference point, there
isare problems fromwith fallbackSystem.the fallback system.
|
| GetBoneRotation() |
Same to GetBonePosition().
|
| TeleportTo() |
There is a strange bug. OccurrenceThe occurrence condition is unknown, The players sometimes get stuck in walls.
|