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#VRCPlayerApi

Methods

Name
IsPlayerGrounded()

    It's return true on station.

    If the player on station [seated : false]
    • After the player open the MM, it return false untill the player hit to ground.
    GetTrackingData()

      It's not working as be written on docs.docs when called in LateUpdate().You have to call it in PostLateUpdate(). If you call this for a remote player: returns bone position. [I didn't test about Generic avatar, but...]
      GetBonePosition()
        It's return Local avatar's data.
          So, if you use it as reference point, there is problems from fallbackSystem. GetBoneRotation()

          Same to GetBonePosition().

          TeleportTo()

          There is a strange bug. Occurrence condition is unknown, The players sometimes get stuck in walls.