Advanced Search
Search Results
262 total results found
Squat Racing Retrospective
This is restrospective of my game for the VRCPrefabs valentine's jam 2021. Note: This is somewhat incomplete and was written looong ago. Hope it inspires you nonetheless! The Good Stuff 🦵🦵🦵 Overall, I'm quite happy with how Squat Racing turned out! If you'v...
How to join VRCLibrary
Creating an account VRCLibrary is open for anyone to read, even without an account. By creating an account, you get access to: Submitting your own books - Share your knowledge! Keep reading to learn how. Comments - Share your thoughts, give feedback, joi...
Welcome to VRCLibrary.com
The Wiki for VRChat creators Learn about world or avatar creation. Unity, Udon or Blender, for beginners and experts - VRCLibrary has something for all VRChat creators. Share your knowledge with the community. We invite all VRChat creators to contribute. ...
Code of Conduct
These rules apply to books, comments, profile pictures, changelogs and your conduct on our Discord server. 1: Treat everyone with respect. Absolutely no harassment, witch hunting, sexism, racism or hate speech will be tolerated. 2: No spam or self-promotion ...
How to tag your content
Tagging your content makes it much easier to find via the search bar. Users can also click a tag to instantly find similar content. Any page or book can have tags and sub-tags. Here's some examples: When editing a page, check the right hand side of your sc...
How to swap out Baked Lightmaps for Day&Night mode
The simple solution yet painfully long way around to swap Lightmaps in VRChat. At the cost of your sanity you too can offer this experience to everyone. This Video has Chapters to jump to along its Timeline.
Blender 3 & 2.8x Mapping config for mapping
Video Download: https://drive.google.com/file/d/14xxvT46tuirax4CwhM4xGSB2nyqefXRA/viewA text Guide can be found below. The ultimate config to build large scale scenes and map them out without hassle. To make Atoll of Ether I have decided to switch to Blender...
How to Atlas Everything in your World (literally)
Have you done static batching and baking lights and still look for more ways to optimize? Gather all your focus and hard optimize your work to run using one (1) single Material to pull off some real VR magic! Not just for Quest users, but anyone seeking maxi...
Dealing with VideoPlayers on Quest
Short answer: VRChat utilizes a tool called YTDL/YTDLP for being able to parse generic urls into video specific ones. When you try to "play" a url like youtube.com/watch?v=VIDEOID, that isn't a link to a video, but a webpage CONTAINING a video. What YTDL does ...
FaxAnalytics
This prefab lets you track information about your world! For example: How many players fall off your world? Does anyone use my mirror? Where do they spend their time? Does anyone press that button you added? Download https://drive.google.com/file/d/1giI_...
FaxFallDamage
When players fall from a great height, they ragdoll and make a sound. Jank alert! This prefab uses the very obscure and obsolete VRChat combat system. Use at your own risk! It probably won't work with more than 20 players. Download https://drive.google.com/...
What's Bakery?
Bakery is a tool for baking lights with Unity. However, it only works on NVIDIA GPUs. For VRchat, it's really useful because it's high quality, using raytracing and AI denoising supports physically accurate lighting, but also options for stylisation like fak...
Why bake lights?
If you put a light in a scene, it works, so why do we need to bother with baking? There's two reasons. First, each realtime light needs to draw everything it touches again. It means lights are really expensive to render, compared to a lightmap which is just s...
How expensive is unbaked lighting?
This section covers exactly what the cost of each type of light is. As we're measuring cost, our currency is draw call passes. A draw call is Unity sending data to the graphics card to render. We won't consider the cost of actually shading pixels in this sect...
Realtime lighting and "Importance"
Realtime lights also have an Importance setting. Unity will only render (in VRC) 8 lights as full extra pass lights, which places an upper limit on the number of times an individual object can be affected by lights and re-rendered. Which lights it chooses is ...
What's a lightmap?
Just as a model might have a basic albedo/diffuse map, a normal map, and etc., a light map is a texture applied to the surface of that model. Using Bakery or whatever, we pre-calculate the lighting using higher quality lighting calculations than we can afford ...
How to make lightmap UVs
Creating UV maps for objects is tough. And doing it again for lightmaps is even more work. But it makes a big difference to visual quality. Unity's automatic lightmap UV generation doesn't work too well with complex objects, and for simple ones, it can still p...
What are light probes?
Lightmaps cover the environment, but if you just bake a lightmap, dynamic objects won't be affected. You also need light probes! Light probes are points in space that capture an image of the surrounding lighting from all directions. When there are enough prob...
Tools for automatically placing light probes
This section covers information on light probe placement tools. LightProbesVolumes (free) Light Probes Volumes is a free tool that places probes down based on the scene collision. It's easy to use and quick to set up. Simply place down volumes and have it fi...
A Beginner's Guide To Using The In-Built Unity Lightmappers
(Unfortunately, this is really more a *cynicist's* guide.) This section will go over using the in-built Unity bakers. Unity provides three options for lightmap baking. Enlighten is tried, true, terribly outdated, and depreciated in newer Unity versions. The...