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Prefabs
Essential Knowledge
Prerequisites to learn for both avatars and worlds
Avatars
Covers basic to advanced topics on avatar uploading and creation.
Station Setup
This section will go over the concepts of the technique and how it works, but not a specific example using it. See examples chapter for how to make something specific using the technique.
Wall Walking Example
This guide will go over how to use the Repositioning Remote Players technique to create what appears to be an anti-gravity effect. Just know that this system is an illusion. The local player is never actually rotated, but simply teleported to a duplicate of th...
Worlds
Chapter 1. .VRM to Blender
Chapter 2. Unity Setup (WIP)
Introduction to Unity
Teaches the concepts of Unity required for world creation. Most everything here pertains exclusively to Unity development, and is not VRChat specific.
Introduction to VRChat Specific Unity stuff
The topics under this section will address things in Unity that are specific to VRChat.
Unity Tips
Various small and big tips for doing stuff in Unity
Blender Tips
Various small and big tips for doing stuff in Blender!
Armatures, Barebones
This chapter explains how the armature works and behaves on its own.
Deformation, Skinning / Weighting (and Blendshapes)
This chapter covers how meshes are deformed by armatures. It also covers Blendshapes and how they work, since it's also a type of deformation.
Chapter 0: What?
Chapter 1: Basic Operations
Physics "Hacks"
Useful workarounds for improving the handling of vehicles
Examples - Basic
Beginner level examples for getting started with UI in VRChat
Interaction Components
Detailed information about all of the available interaction components for UIs
Visual Components
Detailed information about all of the available visual components for UIs