# File Size and Community Tools

Trying to cut down on file size is actually pretty easy with some community tools.

[![Making Quest Content &#95; VRChat SDK Tutorial 3-49 screenshot.png](https://vrclibrary.com/wiki/uploads/images/gallery/2022-10/scaled-1680-/making-quest-content-vrchat-sdk-tutorial-3-49-screenshot.png)](https://vrclibrary.com/wiki/uploads/images/gallery/2022-10/making-quest-content-vrchat-sdk-tutorial-3-49-screenshot.png)

[One’s VRWorld Toolkit](https://github.com/oneVR/VRWorldToolkit) will give you a full report of all the files that are being uploaded to VRChat after every build, so after testing your world or avatar once, it will give you a full list of everything that might be taking up space, and will also gives a lot of other recommendations that are massively helpful.

[![Making Quest Content &#95; VRChat SDK Tutorial 4-1 screenshot.png](https://vrclibrary.com/wiki/uploads/images/gallery/2022-10/scaled-1680-/making-quest-content-vrchat-sdk-tutorial-4-1-screenshot.png)](https://vrclibrary.com/wiki/uploads/images/gallery/2022-10/making-quest-content-vrchat-sdk-tutorial-4-1-screenshot.png)

[EasyQuestSwitch](https://github.com/JordoVR/EasyQuestSwitch) is another helpful tool, though it is for worlds only.

It’ll let you set up a bunch of options for swapping materials, settings, or active GameObjects between the two different versions, though its UI might be a bit confusing at first.

[![image.png](https://vrclibrary.com/wiki/uploads/images/gallery/2022-10/scaled-1680-/image.png)](https://vrclibrary.com/wiki/uploads/images/gallery/2022-10/image.png)

[![image.png](https://vrclibrary.com/wiki/uploads/images/gallery/2022-10/scaled-1680-/USZimage.png)](https://vrclibrary.com/wiki/uploads/images/gallery/2022-10/USZimage.png)Lox's [AssetBundleStat](https://vsk.lox9973.com/abstat/) is another way of knowing what files are taking up space, both in file size and vram size.

This one is browser-based, and you'll have to select a built file of your world or avatar, but it will give you direct paths to where Unity stores those built files.