Layers What are the different layers used for in VRChat? What special properties of some specific layers should you know? Below I've listed the currently used (+ reserved) layers and their use cases based on experimentation using my layer inspection tools. My layer research is currently ongoing and information on this page may still be incomplete! Any object set to 19-21: reserved2-4 will be forced to 0: Default on build (You can still manually force the layer during runtime) No Name Visual elements Notes 0 Default Avatar pedestals Emojis Default layer 1 TransparentFX Used for Unity's Flare Assets 2 IgnoreRaycast Ignored by Unity's Physics Raycasts if no layer mask is provided. Not ignored by VRChat's Physics Raycasts 3 reserved3 4 Water Portals Mirrors 5 UI Remote camera lens Player scanning highlight Personal mirror visuals Interactive objects on this layer can't be interacted with unless the menu is open Colliders of remote players exist on this layer 6 reserved6 7 reserved7 8 Interactive Unused by Unity and VRChat 9 Player Remote players Remote player chatbox 10 PlayerLocal Local player without head VRCMirrorReflection refuses to render this layer 11 Environment Unused by Unity and VRChat 12 UiMenu Nameplates Remote camera nameplate 13 Pickup Default pickup layer 14 PickupNoEnvironment Personal mirror collider (regardless of whether grabbable or not) Colliders on this layer only collide with the 'Pickup' layer 15 StereoLeft Unused by Unity and VRChat 16 StereoRight Unused by Unity and VRChat 17 Walkthrough Colliders on this layer won't collide with players 18 MirrorReflection Complete local player (shown in mirrors and cameras) Only layer that isn't rendered by the main camera (local player's sees the headless copy of themselves on layer 10) Colliders on this layer don't block VRChat raycasts 19 InternalUI (Previously "reserved2") HUD Main menu Camera UI Camera lens Cursor Tooltips Expression menu Will render over everything 20 HardwareObjects (Previously "reserved3") 21 reserved4 Changelog [2024-09-04] Added note about recently discovered personal mirror visuals on UI (5) Added note about recently discovered personal mirror collider on PickupNoEnvironment (14)