# Highlighting Objects from Udon

If you are looking for a way to draw the user's attention to certain objects in your world, you can use the VRChat's native highlighting feature to set the highlighted state of any object or renderer.

[![](https://vrclibrary.com/wiki/uploads/images/gallery/2023-01/scaled-1680-/image-1672963034381.png)](https://vrclibrary.com/wiki/uploads/images/gallery/2023-01/image-1672963034381.png)

<p class="callout warning">**NOTE**: Hovering state changes on VRChat's interaction highlights will override the current state of the highlight set from Udon and vice versa.</p>

```csharp
// Highlights a GameObject using any renderer on the object if one exists
VRC.SDKBase.InputManager.EnableObjectHighlight(GameObject obj, bool enabled);

// Highlights a Renderer
VRC.SDKBase.InputManager.EnableObjectHighlight(Renderer r, bool enabled);

```