Miscellaneous Now for some miscellaneous data which doesn’t directly relate to toggles, but might be useful to someone: State count per layer and transition count don’t seem to matter much (which might be why AnyState is so cheap) The only time where this isn’t true is if there are many bool transitions out from a single state (many here meaning 1000 for 1 ms). Float/Int seems to not have this added overhead Using empty layers on humanoid rigs, using non-humanoid rigs and using no avatar all seem to cut frame time per layer by about 50% compared to the two state setup Masking seems to have little to no effect on frame time Using sub-state machines seems to have little to no effect on frame time Nesting blendtrees for clarity seems to have little to no effect on frame time For Direct Blend Trees, WD off seems to not change frame times by much For layer toggles, WD off seems to increase frame time by around 50% Parameters on the local avatar seem to cost 1.5 ms per 1000, but this cost doesn’t apply to remote avatars   Since face tracking takes up many layers, I wanted to do a comparison between a normal VRCFT controller, and a FX controller generated by Razgriz’s VRCFTGenerator (which packs the layers into Blend Trees). I won’t bore you with the graphs, since they are just a straight line, but as for the data (this is with 37 face tracking parameters):  VRCFT: 0.1733 ms per controller VRCFTGenerator: 0.066 ms per controller, a 62% decrease over the non Blend Tree version.