Interactable World Space UI Canvas
This is still just the raw structure of the steps involved! Images and more details will be added soon.
- Create a UI canvas
- Right-click on your hierarchy, click on "UI > Canvas"
- Switch Render Mode on Canvas to World Space
- Reset the Canvas' Rect Transform
- Set the Width and Height of the Rect Transform to 1000
- Set the Scale of the Rect Transform to 0.001
- Add VRCUiShape to the same GameObject as Canvas
- Change the GameObject's layer to Default
- Add a Panel
- Right-click on the Canvas in your hierarchy, click on "UI > Panel"
- Remove the Source Image from the Image component
- Disable Raycast Target and Maskable toggles on the Image component