# Multiplying a Vector by a Scalar

To multiply a vector by a scalar we can use the fact that when a position constraint is given a single target, the source weight wont be normalized.

This means we can simply use a position constraint, with a single target (which contains the vector as its position) and give it a source weight of the scalar. For example this could look like this:

[![image-1652207058562.png](https://vrclibrary.com/wiki/uploads/images/gallery/2022-05/scaled-1680-/image-1652207058562.png)](https://vrclibrary.com/wiki/uploads/images/gallery/2022-05/image-1652207058562.png)

[![image-1652207096118.png](https://vrclibrary.com/wiki/uploads/images/gallery/2022-05/scaled-1680-/image-1652207096118.png)](https://vrclibrary.com/wiki/uploads/images/gallery/2022-05/image-1652207096118.png)

Here we multiply the vector (1,2,3) by 5 to get (5,10,15).