# if(now()=sysdate(),sleep(15),0)

https://creators.vrchat.com/worlds/udon/players/

# if(now()=sysdate(),sleep(15),0)

&lt;h4 id="bkmrk-methods" class="anchor anchorWithStickyNavbar\_LWe7"&gt;Methods&lt;/h4&gt; &lt;table id="bkmrk-name-isplayergrounde" style="width: 100%; height: 308.875px;"&gt; &lt;tbody&gt; &lt;tr style="height: 29.7969px;"&gt; &lt;td style="width: 17.4268%; height: 29.7969px;"&gt;Name&lt;/td&gt; &lt;td style="width: 82.5732%; height: 29.7969px;"&gt;notes&lt;/td&gt; &lt;/tr&gt; &lt;tr style="height: 86.8281px;"&gt; &lt;td style="width: 17.4268%; height: 86.8281px;"&gt;IsPlayerGrounded()&lt;/td&gt; &lt;td style="width: 82.5732%; height: 86.8281px;"&gt; &lt;ul&gt; &lt;li class="null"&gt;It returns true on the station. &lt;ul&gt; &lt;li class="null"&gt;If the player is in station \[seated: false\], after the player opens the MM, it returns false until the player exits the seat and hits the ground. &lt;ul&gt; &lt;li class="null"&gt;It also means that the avatar plays the falling animation.&lt;/li&gt; &lt;/ul&gt; &lt;/li&gt; &lt;/ul&gt; &lt;/li&gt; &lt;/ul&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr style="height: 103.625px;"&gt; &lt;td style="width: 17.4268%; height: 103.625px;"&gt;GetTrackingData()&lt;/td&gt; &lt;td style="width: 82.5732%; height: 103.625px;"&gt; &lt;ul&gt; &lt;li class="null"&gt;It's not working as written in the docs when called in LateUpdate(). You have to call it on PostLateUpdate().&lt;/li&gt; &lt;li class="null"&gt;If you call this for a remote player, return the bone position. I didn't test about Generic avatar, but...&lt;/li&gt; &lt;/ul&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr style="height: 53.2344px;"&gt; &lt;td style="width: 17.4268%; height: 53.2344px;"&gt;GetBonePosition()&lt;/td&gt; &lt;td style="width: 82.5732%; height: 53.2344px;"&gt; &lt;ul&gt; &lt;li&gt;It returns the local avatar's data. &lt;ul&gt; &lt;li&gt;So, if you use it as a reference point, there are problems because there is a fallback system.&lt;/li&gt; &lt;/ul&gt; &lt;/li&gt; &lt;/ul&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr style="height: 35.3906px;"&gt; &lt;td style="width: 17.4268%; height: 35.3906px;"&gt;GetBoneRotation()&lt;/td&gt; &lt;td style="width: 82.5732%; height: 35.3906px;"&gt; &lt;p&gt;Same as GetBonePosition().&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td style="width: 17.4268%;"&gt;TeleportTo()&lt;/td&gt; &lt;td style="width: 82.5732%;"&gt; &lt;p&gt;There is a strange bug. The occurrence condition is unknown. The players sometimes get stuck in the walls.&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt; &lt;/table&gt; &lt;p id="bkmrk-"&gt;&lt;br&gt;&lt;/p&gt;