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#VRCPlayerApi

Methods

Name
IsPlayerGrounded()

  • It's return true on station.

  • If the player on station [seated : false]

    • After the player open the MM, it return false untill the player hit to ground.
GetTrackingData()

  • It's not working as be written on docs.docs when called in LateUpdate().You have to call it in PostLateUpdate().
  • If you call this for a remote player: returns bone position. [I didn't test about Generic avatar, but...]
GetBonePosition()
  • It's return Local avatar's data.
    • So, if you use it as reference point, there is problems from fallbackSystem.
GetBoneRotation()

Same to GetBonePosition().

TeleportTo()

There is a strange bug. Occurrence condition is unknown, The players sometimes get stuck in walls.