Name |
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IsPlayerGrounded() |
- It's return true on station.
- If the player on station [seated : false]
- After the player open the MM, it return false untill the player hit to ground.
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GetTrackingData() |
- It's not working as be written on docs when called in LateUpdate().You have to call it in PostLateUpdate().
- If you call this for a remote player: returns bone position. [I didn't test about Generic avatar, but...]
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GetBonePosition() |
- It's return Local avatar's data.
- So, if you use it as reference point, there is problems from fallbackSystem.
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GetBoneRotation() |
Same to GetBonePosition().
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TeleportTo() |
There is a strange bug. Occurrence condition is unknown, The players sometimes get stuck in walls.
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