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#VRCPlayerApi

Methods

Name notes
IsPlayerGrounded()
  • It returns true on the station.
  • If the player is in station [seated: false]
    • After the player opens the MM, it returns false until the player exits the seat and hits the ground.
      • It also means that the avatar plays the falling animation.
GetTrackingData()
  • It's not working as written on docs when called in LateUpdate(). You have to call it on PostLateUpdate().
  • If you call this for a remote player: return bone position. I didn't test about Generic avatar, but...
GetBonePosition()
  • It returns the local avatar's data.
    • So, if you use it as a reference point, there are problems because there is the fallback system.
GetBoneRotation()

Same to GetBonePosition().

TeleportTo()

There is a strange bug. The occurrence condition is unknown, The players sometimes get stuck in walls.