Name |
notes |
IsPlayerGrounded()
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It returns true on the station.
If the player is in station [seated: false]
After the player opens the MM, it returns false until the player exits the seat and hits the ground.
It also means that the avatar plays the falling animation.
|
GetTrackingData() |
It's not working as written on docs when called in LateUpdate(). You have to call it on PostLateUpdate().
If you call this for a remote player: return bone position. I didn't test about Generic avatar, but...
|
GetBonePosition() |
It returns the local avatar's data.
So, if you use it as a reference point, there are problems because there is the fallback system.
|
GetBoneRotation() |
Same to GetBonePosition().
|
TeleportTo()
|
There is a strange bug. The occurrence condition is unknown, The players sometimes get stuck in walls.
|