# Preparing the World

<span style="font-weight: 400;">This guide will go over how to make a room where you can walk on the floor and on the wall, but you can extend this to any number of orientations.</span>

<span style="font-weight: 400;">The first thing you should do is create a spawn area. This area will not be part of the wall walking room but is still needed:</span>

1. <span style="font-weight: 400;">This will be a safe area outside of the system</span>
1. <span style="font-weight: 400;">Some people can get sick just thinking about odd rotations</span>

3. <span style="font-weight: 400;">A player must initiate to enter the system </span>
1. <span style="font-weight: 400;">You can use this as a way to catch for errors when people don't enter the station</span>

5. <span style="font-weight: 400;">Have an area where you can drop portals</span>
1. <span style="font-weight: 400;">Portals in the system will only be in the orientation dropped</span>


[![Spawn Area](https://i.imgur.com/IyUUz5k.png)](https://i.imgur.com/IyUUz5k.png)

<span style="font-weight: 400;">Next, create your room. This can be as complicated as you want. Ensure that everything is under one parent. This parent will be the origin of the world and how we determine relative position between orientations.</span>

[![First Room with positive Y up.](https://i.imgur.com/APViH37.png)](https://i.imgur.com/APViH37.png)

<span style="font-weight: 400;">When you have the room ready, duplicate it, move it out of the way, and rotate it so that the part you want to walk on is now the new floor. Note that normally you wouldn’t let room orientations see each other.  
</span>

[![Second Room with positive X up.](https://i.imgur.com/iPC14Ew.png)](https://i.imgur.com/iPC14Ew.png)