# Always Reconfigure Your Rig If you make *any* changes to your rig, move a bone a little. Delete a bone, rename a bone. **Reconfigure your rig in Unity.** Not doing so can create a myriad of problems, such as bones becoming long and contorted, or turning in odd ways. Go to your model file, go to **"Rig" in the Inspector window, then click **"Configure"** once you've done so, scroll down until you see the **"Pose"** button, click that and click **"Reset Pose"** then after that, go into Pose and click **"Enforce T-Pose"** then hit Apply. This should automatically fix any issues with the model. Note that if you have any animations that affect non-humanoid bones then you may have to fix them, this is just part of the process.