How occlusion culling affects objects

Occlusion culling treats static objects (like the map) and dynamic objects (like players and pickups) separately.

Unity uses the Static flags on an object to determine how occlusion affects them. There are 3 different things that occlusion thinks about.

Dynamic occlusion is less precise than static occlusion. In practice, only large, solid objects will hide dynamic objects.

Occlusion culling works on top of static batching, and Unity can hide objects that are part of a static batch.


Revision #1
Created 28 January 2022 15:30:56 by Silent
Updated 28 January 2022 15:32:18 by Silent